(no subject)
May. 31st, 2019 05:22 pmPLAYER INFORMATION
NAME: Era
AGE: been buying my own booze since 2005
CONTACT: discord: femmemonger#9221 &
spacewitchery
CHARACTERS PLAYED: n/a
RESERVED? Yes
CHARACTER INFORMATION
NAME: Caleb Danvers
CANON: The Covenant (2005) Film
CANON POINT: Post-movie
AGE: JUST turned 18. Like. It's his birthday, y'all.
HISTORY: Ok so first have a fairly basic wiki link: on Wikipedia, because the actual wiki for this film is so awful it misnames the female lead character in the male lead's entry.
Now allow me to provide a better breakdown of the film: here. Let me know if you need more, but the second link is much more in-depth.
PAST GAME MEMORIES: n/a
PERSONALITY: Caleb is a good student, enjoys knowing how things work, and is used to an academic application towards learning new things. He's definitely a book learner as opposed to a hands-on learner, especially when there's a lot of risks associated with doing things hands on before doing the research. Risks? Not his thing. Especially if unnecessary. That said, you put a problem in front of Caleb and he is likely to plot out some kind of solution after doing a little bit of research. He's good at that!
Out of his group of immediate friends, Caleb is the one who tends to keep them all in line. He points out the flaws and the dangers, he gets in their faces when they take poorly thought out risks, he tries to keep them on the path that will take care of everyone instead of serving the needs of a selfish few. He's not a showboat by any measure and is the kind of person to get their homework done in the midst of a personal crisis.
Caleb has been taking care of his mother who has been an alcoholic for likely the vast majority of his life, seeing as how his father has rapidly aged himself into near uselessness as a husband and father. This means that he has a patient and even tone even when dealing with outbursts, and is somewhat hardwired to find himself concerned with the wellbeing of others. He's the kind of friend who will make sure everyone eats during a party with the illegal booze he won't touch, and would happily hold someone's hair back while they pray to the porcelain gods while never throwing it back in their face.
Do you have a problem? Well. Caleb has all the problems. Not to say that he'll play the suffering Olympics - far from it, actually, he's going to swallow it down and bury it because he has other things to worry about. Like his friends' problems! All this to say that Caleb does not process his own suffering and instead makes it his mission to help his friends with theirs while internalizing his own. Super healthy, that. Not bound to backfire at all. Nope.
Caleb just...doesn't do things first. He waits to see what he has to work with, waits to plot, waits to react, and sometimes that waiting? Means that things go awry, especially when he is dealing with a situation in which the opposition is faster or more proactive than he is. He rarely takes the first step in anything, waiting instead to be invited into a situation. He's good at responding to things, but, yeah. Not the best at that act, not react business.
Despite being a teenager with magical powers Caleb has the imagination of a bored video game-addled person stuck in the woods without a console in sight. Which is really just to say that he's so used to the niches he's been forcing himself to exist within, out of fear of what happens when things go out of his control or beyond the boundaries of that niche, that he barely knows how to think outside of the box. He could get better at this, heaven knows, but it will take some time for him to even recognize it as a problem. Also, this means he's a terrible kisser.
POWERS/ABILITIES: Caleb is a witch! However, he's a witch who has had fewer chances to use his powers for practical applications, though he does have an academic understanding of what he is capable of and how his magic works.
There don't seem to be any hard and fast rules, beyond the fact that overuse leads to premature aging and living life trapped in a body at least twice your age (please, mods, take this away as incentive!), and in the movie Caleb and the other Sons of Ipswich (who are also witches!) are shown using the following abilities:
Psychokinesis – The power to move or levitate objects without touching them, also called telekinesis.
Pyrokinesis – The power to control fire and heat.
Aerokinesis – The power to control air and wind.
Atmokinesis – The power to influence the weather, particularly to make it rain or to summon storms and lightning.
Levitation – The power to defy gravity and hover or maneuver freely in the air or even fly.
Astral Projection – The power to project one's consciousness and senses beyond and away from the physical body.
Superhuman Strength – Increasing one's physical strength to above-human performance.
Shapeshifting – The ability to change one's physical appearance and voice to appear as another person.
Teleportation – The power to instantaneously disappear from one place and reappear in another.
Clairvoyance – The power to see things that are invisible, such as the creatures known as 'darklings'.
SAMPLES: Sample 1 w/Sabriel
Sample 2 w/Gansey
ANYTHING ELSE?

NAME: Era
AGE: been buying my own booze since 2005
CONTACT: discord: femmemonger#9221 &
CHARACTERS PLAYED: n/a
RESERVED? Yes
CHARACTER INFORMATION
NAME: Caleb Danvers
CANON: The Covenant (2005) Film
CANON POINT: Post-movie
AGE: JUST turned 18. Like. It's his birthday, y'all.
HISTORY: Ok so first have a fairly basic wiki link: on Wikipedia, because the actual wiki for this film is so awful it misnames the female lead character in the male lead's entry.
Now allow me to provide a better breakdown of the film: here. Let me know if you need more, but the second link is much more in-depth.
PAST GAME MEMORIES: n/a
PERSONALITY: Caleb is a good student, enjoys knowing how things work, and is used to an academic application towards learning new things. He's definitely a book learner as opposed to a hands-on learner, especially when there's a lot of risks associated with doing things hands on before doing the research. Risks? Not his thing. Especially if unnecessary. That said, you put a problem in front of Caleb and he is likely to plot out some kind of solution after doing a little bit of research. He's good at that!
Out of his group of immediate friends, Caleb is the one who tends to keep them all in line. He points out the flaws and the dangers, he gets in their faces when they take poorly thought out risks, he tries to keep them on the path that will take care of everyone instead of serving the needs of a selfish few. He's not a showboat by any measure and is the kind of person to get their homework done in the midst of a personal crisis.
Caleb has been taking care of his mother who has been an alcoholic for likely the vast majority of his life, seeing as how his father has rapidly aged himself into near uselessness as a husband and father. This means that he has a patient and even tone even when dealing with outbursts, and is somewhat hardwired to find himself concerned with the wellbeing of others. He's the kind of friend who will make sure everyone eats during a party with the illegal booze he won't touch, and would happily hold someone's hair back while they pray to the porcelain gods while never throwing it back in their face.
Do you have a problem? Well. Caleb has all the problems. Not to say that he'll play the suffering Olympics - far from it, actually, he's going to swallow it down and bury it because he has other things to worry about. Like his friends' problems! All this to say that Caleb does not process his own suffering and instead makes it his mission to help his friends with theirs while internalizing his own. Super healthy, that. Not bound to backfire at all. Nope.
Caleb just...doesn't do things first. He waits to see what he has to work with, waits to plot, waits to react, and sometimes that waiting? Means that things go awry, especially when he is dealing with a situation in which the opposition is faster or more proactive than he is. He rarely takes the first step in anything, waiting instead to be invited into a situation. He's good at responding to things, but, yeah. Not the best at that act, not react business.
Despite being a teenager with magical powers Caleb has the imagination of a bored video game-addled person stuck in the woods without a console in sight. Which is really just to say that he's so used to the niches he's been forcing himself to exist within, out of fear of what happens when things go out of his control or beyond the boundaries of that niche, that he barely knows how to think outside of the box. He could get better at this, heaven knows, but it will take some time for him to even recognize it as a problem. Also, this means he's a terrible kisser.
POWERS/ABILITIES: Caleb is a witch! However, he's a witch who has had fewer chances to use his powers for practical applications, though he does have an academic understanding of what he is capable of and how his magic works.
There don't seem to be any hard and fast rules, beyond the fact that overuse leads to premature aging and living life trapped in a body at least twice your age (please, mods, take this away as incentive!), and in the movie Caleb and the other Sons of Ipswich (who are also witches!) are shown using the following abilities:
Psychokinesis – The power to move or levitate objects without touching them, also called telekinesis.
Pyrokinesis – The power to control fire and heat.
Aerokinesis – The power to control air and wind.
Atmokinesis – The power to influence the weather, particularly to make it rain or to summon storms and lightning.
Levitation – The power to defy gravity and hover or maneuver freely in the air or even fly.
Astral Projection – The power to project one's consciousness and senses beyond and away from the physical body.
Superhuman Strength – Increasing one's physical strength to above-human performance.
Shapeshifting – The ability to change one's physical appearance and voice to appear as another person.
Teleportation – The power to instantaneously disappear from one place and reappear in another.
Clairvoyance – The power to see things that are invisible, such as the creatures known as 'darklings'.
SAMPLES: Sample 1 w/Sabriel
Sample 2 w/Gansey
ANYTHING ELSE?
